WOLVES AMONG US: SOME BRIEF REFLECTIONS ON THE “BONA FIDES” OF GENDERED VIOLENCE IN COMPUTER GAME ART

Authors

  • Adam Jardine

Abstract

The classification of computer games in Australia is a subject of expert discourse, but is not, itself, an expert function.  It is carried out by community representatives (the classifiers), speaking for the community of reasonable people and applying their standards, while assessing the “impact” of classifiable elements on both reasonable people and the especially vulnerable.  It is an inherently personal analysis, but the personal is an imagined space (the “reasonable person” or “reasonable adult”).  This blog or reflection-type article brings the personal back to a real space, of flesh and blood: the author’s.  It starts from the author’s experience of discomfort playing three computer games featuring violence against women or girls: The Wolf Among Us, The Walking Dead: Season Two, and The Last of Us.  It breaks down the author’s response to understand why he reacted the way he did, focusing, in particular, on his assessment of whether the violence was justified.  It then offers some brief suggestions on how such a response could influence classification, given the existing rules: at least if the author’s experience is identifiable with the, or a, reasonable person’s.

References

A Legislation and Policies

Classification (Publications, Films and Computer Games) Act 1995 (Cth)

Explanatory Statement, Guidelines for the Classification of Computer Games 2012 (Cth)

Guidelines for the Classification of Films 2012 (Cth)

Guidelines for the Classification of Computer Games 2012 (Cth)

Guidelines for the Classification of Publications 2005 (Cth)

National Classification Code 2005 (Cth)

B Review Board Decisions

Classification Review Board, Decision — Alien Rage (18 November 2013)

Classification Review Board, Decision — God Mode (19 November 2013)

Classification Review Board, Decision — House of the Dead: Overkill Extended Cut (26 September 2011)

Classification Review Board, Decision — Killer is Dead (18 November 2013)

Classification Review Board, Decision — Mortal Kombat (14 March 2011)

Classification Review Board, Decision — The Walking Dead (19 November 2013)

Classification Review Board, Decision — The Walking Dead: Survival Instinct (2 December 2013)

Classification Review Board, Decision — Tom Clancy’s Splinter Cell: Blacklist (12 December 2013)

C Computer Games

Depression Quest (2013)

The Last of Us (Sony Computer Entertainment, 2013)

The Walking Dead: Season Two (Telltale Games, 2013–14)

The Wolf Among Us (Telltale Games, 2013–14)

Tomb Raider (Square Enix, 2013)

D Other

Australian Bureau of Statistics, 4906.0 — Personal Safety, Australia, 2012: Data Cubes (31 July 2014) <http://www.abs.gov.au/AUSSTATS/abs@.nsf/DetailsPage/4906.02012>

Australian Bureau of Statistics, 4906.0 — Personal Safety, Australia, 2012: Measuring the Prevalence of Violence (31 July 2014) <http://www.abs.gov.au/ausstats/abs@.nsf/Lookup/4906.0Chapter2002012>

Australian Bureau of Statistics, 4906.0 — Personal Safety, Australia, 2012: Perpetrators of Violence (31 July 2014) <http://www.abs.gov.au/ausstats/abs@.nsf/Lookup/4906.0Chapter3002012>

Australian Government, Welcome to Australian Classification, Australian Classification <http://www.classification.gov.au/Pages/Home.aspx>

Damsel in Distress (Part 2): Tropes vs Women (28 May 2013) Feminist Frequency: Conversations with Pop Culture <http://www.feministfrequency.com/2013/05/damsel-in-distress-part-2-tropes-vs-women/#more-7505>

Dyer, Mitch, The Walking Dead: Season 2, Episode 1 Review, ‘Girl, Interrupted’ (17 December 2013) IGN <http://au.ign.com/articles/2013/12/17/the-walking-dead-season-2-episode-1-review>

Feminist Frequency: Home, Feminist Frequency: Conversations with Pop Culture <http://www.feministfrequency.com>

Jones, Jonathan, ‘Santa Bought Me a PlayStation. But It’s Still Not Art’ on Jonathan Jones, Jonathan Jones on Art (Guardian) (7 January 2014) <http://www.theguardian.com/artanddesign/jonathanjonesblog/2014/jan/07/playstation-video-games-art>

Moriarty, Colin, The Last of Us Review, ‘Survival of the Fittest’ (5 June 2013) IGN <http://au.ign.com/articles/2013/06/05/the-last-of-us-review>

Rott, Nate, ‘#Gamergate Controversy Fuels Debate on Women and Video Games’ on All Tech Considered (npr) (24 September 2014) <http://www.npr.org/blogs/alltechconsidered/2014/09/24/349835297/-gamergate-controversy-fuels-debate-on-women-and-video-games>

Schreier, Jason, ‘Tomb Raider Creators Say “Rape” Is Not a Word in Their Vocabulary’ on Kotaku (29 June 2012) <http://kotaku.com/5922228/tomb-raider-creators-say-rape-is-not-a-word-in-their-vocabulary>

Schreier, Jason, ‘You’ll “Want to Protect” the New, Less Curvy Lara Croft’ on Kotaku (11 June 2012) <http://kotaku.com/5917400/youll-want-to-protect-the-new-less-curvy-lara-croft>

Sliva, Marty, The Wolf Among Us Episode 1: Faith Review, ‘The Fairest of Them All’ (10 October 2013) IGN <http://au.ign.com/articles/2013/10/10/the-wolf-among-us-episode-1-faith-review>

Stuart, Keith, ‘Video Games and Art: Why Does the Media Get It So Wrong?’ on Keith Stuart, Games Blog (Guardian) (9 January 2014) <http://www.theguardian.com/technology/gamesblog/2014/jan/08/video-games-art-and-the-shock-of-the-new>

Totilo, Stephen, ‘In Recent Days I've Been Asked Several Times about a Possible Breach of Ethics Involving One of Our Reporters’ on Kotaku (20 August 2014) <http://kotaku.com/in-recent-days-ive-been-asked-several-times-about-a-pos-1624707346>

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Published

17.08.2015

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Section

Articles